代写一个Rogue-like的游戏,Rogue-like属于RPG游戏中的一类,游戏最大的特点就是每次生成迷宫的都是随机的。
这只是Part 2的作业,后续还有更复杂的Part 3。
Problem
You will implement the basic features of a “Rogue-like” computer game. Your program will accept an input file describing the layout of a single level with 6 rooms in it, and your program should draw all six rooms in a single window.
现在提到了代写服务,肯定很多人都不会觉得陌生,就算是国内也是有着专业代写作业的服务行业的,能够为有需求的学生提供很多的帮助,不过其实代写机构在国外会更获得学生的支持,这是因为国外的学校对于平时的作业要求比较严格,为了获得更高的分数顺利毕业,不少留学生就会让代写机构帮忙完成作业,比较常见的作业代写类型,就是计算机专业了,因为对于留学生来说这个技术对于Machine Learning或者AI的代码编程要求更高,所以找代写机构完成作业会简单轻松很多,那么代写机构的水平,要怎么选择才会比较高?
1、代写机构正规专业
不论是在什么情况下,选择正规合法经营的机构肯定是首要的操作,这也是为了避免自己在找机构的时候,出现上当受骗的现象,造成自己的经济出现损失,带来的影响还是非常大的,所以需要注意很多细节才可以,所以在这样的情况下,代写机构的选择,也要选择在经营方面属于正规合法的类型,这样才可以保证服务进行的时候,不会出现各种问题,也可以减少损失的出现,而且正规合法也是代写机构的合格基础。
2、代写机构编程能力
作业的难度相信很多人都很熟悉,特别是对于AI深度学习或者是人工神经网络这种算法来说,因为要对SVM、Design Tree、线性回归以及编程有很高的要求,可以说作业的完成要求非常高,因此才会带动代写机构的发展,找专业的代写机构,一般都是会有专业的人员帮忙进行作业的完成,因为这类型的作业对专业要求比较高,因此代写机构也要具备专业能力才可以,否则很容易导致作业的完成出现问题,出现低分的评价。
3、代写机构收费情况
现在有非常多的留学生,都很在意作业的完成度,为了保证作业可以顺利的被完成,要进行的相关操作可是非常多的,代写机构也是因为如此才会延伸出来的,在现在发展也很迅速,现在选择代写机构的时候,一定要重视收费情况的合理性,因为代写作业还是比较费精力的,而且对于专业能力要求也高,所以价格方面一般会收取几千元至万元左右的价格,但是比较简单的也只需要几百元价格。
4、代写机构完成速度
大部分人都很在意代写机构的专业能力,也会很关心要具备什么能力,才可以展现出稳定的代写能力,其实专业的代写机构,对于作业完成度、作业完成时间、作业专业性等方面,都是要有一定的能力的,特别是在完成的时间上,一定要做到可以根据客户规定的时间内完成的操作,才可以作为合格专业的代写机构存在,大众在选择的时候,也可以重视完成时间这一点来。
现在找专业的CS代写机构帮忙完成作业的代写,完全不是奇怪的事情了,而且专业性越强的作业,需要代写机构帮忙的几率就会越高,代写就发展很好,需求量还是非常高的,这也可以很好的说明了,这个专业的难度以及专业性要求,才可以增加代写机构的存在。
Your program will also have a hero that the user can control, and move around the level.
Description
When started, your program should accept one command line argument (using argc and argv). The command line argument is a path to the level file. This file is a description of the level to be drawn.
Your program should start by opening the file, parsing the room descriptions line by line, and storing the data in an appropriate struct. Once done, close the file.
The program should then initialize ncurses, draw the level to the screen, and enter a “game loop”. While in the game loop, your program should accept input from the user to manipulate the world and update the screen appropriately. If the user presses the quit key, your program should exit the game loop, clean up ncurses, print the player’s amount of gold and return.
While in the game loop, the user is able to move the hero around the level. If the hero steps on a door, they should be teleported. Stepping on a door in room 1, should teleport the hero to a door in room 2. Stepping on a door in room 2, should teleport the hero to a door in room 3. Room 4 doors teleport the hero to room 5 doors. Room 5 doors teleport the hero to room 6 doors. And room 6 doors teleport the hero to room 1 doors. See Figure 1 for room numbering.
Additional Notes
- The hero should be unable to step on walls, and should therefore be unable to walk outside of rooms.
The hero should be unable to walk on weak monsters or strong monsters.
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- If the hero steps on a small gold or big gold, the value of that gold piece should be added to the hero’s gold amount. The hero starts with 0 gold.
- If the hero steps on a collectable, it should be removed from the screen. The following elements are collectable: Small gold, Big gold, Common weapon, Rare weapon, Equipment, Potion.
- If the hero steps on stairs going up or down, the program should execute the normal quitting procedure.
Level File
- The input file will contain 6 rooms. You are expected to draw the rooms 3 across and 2 down. No room will be larger than 18 rows X 23 columns.
- Each line of the file will consist of a space-delimited line of text.
- Each line of the file will be less than 150 characters.
- No room will have more than 10 elements (excluding room dimensions, and doors).
- Lines will always have a newline at the end.
- The first element of the input string will ALWAYS be the room dimensions given as rowsXcolumns (i.e. 10X12). The dimensions given are the dimensions of the floor of the room. The walls must surround the floor.
- Following the room dimensions are room elements. These elements can be in any order.
- Door elements will begin with a lowercase d followed by a letter representing the wall that the door is in. For example, de3 is a door in the east wall in position three from the north edge (where the floor corner is position 0, and walls start at 1). There will never be more than one door per wall.
- All other (not room dimension or door) elements will begin with a lowercase letter followed by coordinates. For example: w6,8 means there is a weapon at row 6 column 8 where the northwest floor corner of the room is 0,0.
- For this assignment, you can assume the file inputted will follow this specification as closely as possible.
Summary
总体来说,Part 2部分的编程难度还好,不过需要设置游戏中的大量元素。
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LE PHUONG
在此对LE PHUONG对本文所作的贡献表示诚挚感谢,她在山东大学完成了计算机科学与技术专业的硕士学位,专注数据分析、数据可视化、数据采集等。擅长Python、SQL、C/C++、HTML、CSS、VSCode、Linux、Jupyter Notebook。